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Interface with the Animus
Minipod 14title

Date Posted

January 14, 2009

Cast Length

1:30:28

Hosts

Chris Remo, Jake Rodkin, Nick Breckon

Guests

JP Le Breton

Official description Edit

Bioshock 2 lead level designer JP LeBreton joins us for this accidentally retro-filled episode to recount the rich tapestry of game music, talk up the LucasArts classics, and dream of a world where Grand Theft Auto was reimagined as a 1930's Warner Bros. cartoon.

Games Discussed Edit

Bioshock, Monkey Island 2, Gravity Hook, Assassin's Creed, Tomb Raider: Underworld

Synopsis Edit

"Synopsis of the episode go here"

Edit

Notes Edit

  • Other games mentioned: Doom,No More Heroes, GTAMetal Gear Solid 3, Psychonauts, ScummVM, Gravity Hook, Fallout 3

Edit

Memorable Quotes Edit

YouTube Timestamps Edit

  • 00:40Intro - Featuring JP LeBreton
  • 01:52BioShock - The cheese that looks like Pac-Man
  • 04:40SPISPOPD - Smashing Pumpkins Into Small Piles of Putrid Debris
  • 05:47Full Body Casts - Have hopefully progressed past 1940s Warner Brothers cartoons
  • 06:56 — Old Cartoon Soundtracks - Sort of like video game soundtracks, maybe?
  • 08:45Hardware Sound Acceleration - Not supported to plug up the A Hole
  • 10:12iMUSE - As featured in the Monkey Island games
  • 13:40Cartoon Music in Games - Responding to chaotic player input
  • 15:14No More Heroes - Disconnect between player input and game output
  • 16:38Old Cartoon Style Game - Playing GTA while driving past the same three buildings
  • 19:06Metal Gear Solid 3 - The ladder
  • 22:53Old Cartoon Style Game - Someone make it
  • 23:24BioShock - Using setting and aesthetics to attract non-gamers
  • 24:52Psychonauts - Weird marketing
  • 26:30 — Early 90s PC Music - And its identifiable sound
  • 28:18 — The Wrestler - NES graphical verisimilitude and audio falseness
  • 29:35 — Chiptunes - Standing in the pop culture landscape
  • 31:57The PC Speaker - Making horrible music with it
  • 33:33Chiptunes - Imitating actual instruments vs. not doing that
  • 35:43ScummVM - And adventure game porting
  • 39:20Back From the Break - Had an ice tea and everything
  • 39:57 — Gravity Hook - On the edge between extremely addictive and horribly frustrating
  • 40:58 — Gravity Hook - Awesome, dumb old-school story
  • 42:21Grappling Hooks - Games with good ones
  • 44:08BioShock - The teleport plasmid that was cut
  • 44:50Fidelity - Expectation in graphics and gameplay in the modern era
  • 45:32Tomb Raider: Underworld - Its stupid story
  • 46:11WGA Awards - You have to be in some sort of caucus to win
  • 48:27Tomb Raider: Underworld - There's a zombie mom
  • 49:06 — Getting Older PC Games to Work - PC games!
  • 50:17PC Developers - Adjusting to consoles
  • 53:00 — DRM - PC gaming is killing itself before anyone else gets to it
  • 54:24OJ Simpson - And other unfortunate names to have
  • 55:15Assassin's Creed - First impressions and game progression
  • 57:15 — Assassin's Creed - Dialog
  • 58:18Assassin's Creed - Saving or interfacing with the Animus or whatever
  • 59:28Assassin's Creed - Moving not-stealthily through crowds
  • 1:02:04 — Overusing Mechanics - The cart driving the horse
  • 1:03:55 — Prototyping - JP LeBreton thinks there should be more of it
  • 1:04:50 — Building Things From Scratch - It goes on a lot in the video game industry
  • 1:06:21 — Developing for Future Generations - The next next-gen
  • 1:08:04 — PC Gaming - Cost and performance
  • 1:13:23 — PC Gaming - A more intimate setting
  • 1:15:55 — Fallout 3 - Play style
  • 1:16:46 — Video Games Influencing Life - Reader tales
  • 1:21:48 — Purity - The IGF game that's like Quake trick jumping
  • 1:23:25 — Video Games Influencing Life - Reader (and JP LeBreton) tales
  • 1:28:04 — NeoGAF - Made Idle Thumbs the most popular explicit podcast, perhaps
  • 1:29:11 — Outro - Contextual real-time walkthrough system

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